The Waterfall boss looks much more sinister and the Energy Zone boss looks less like a football player. The player's characters and enemy soldiers no longer look ridiculous while jumping and the the bosses for stages 3 and 6 look better. A lot of the sprites were also redesigned. This has a similar effect of differentiating area, but I find it more aesthetically pleasing. The NES wasn't really capable of displaying such muted colors, so the designers took a different approach of using large blocks of color for backgrounds. This is a shame because the arcade graphics are expertly drawn. This makes it easier to track foreground objects, but it looks pretty bad, and the overall color palette is rather washed out. The designers of the arcade game chose to make the background graphics muted compared to the foreground. Even with a weaker GPU, I find that the graphics are more effective on the NES port.The the new enemies, scenery, music, and length to the maps are all desired additions. I prefer how the NES port breaks up the Snow Field, Energy Zone, Hangar, and Alien's Lair into their own stages, rather than make them one long grueling level.Certainly better than the arcade original.
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